Sunday, October 7, 2012

Week 7 Questions


Timeline: The Future of Videogames:
 1) What is an example of a video game that uses an augmented reality?  How is this different than the Wii that is currently on the market?
       2) The article states that in 2015 there will be more short bursts of gaming activity because it can be accessed anywhere, but just because of more gaming availability will people have time and be willing to update their gaming activity during their day? 
    3) In 2018, the article states that gaming will “become an integral part of socializing” but will these changes in technology increase the overall gaming market or will the ‘current gamers’ just increase their video game interaction time? I ask this question because I have never been one to play video games, and I many people who have never got into gaming.  Even as technology has increased from the game boy to the current video game technology, my interest in playing video games has never changed.  So will increasing the technology of video games really drastically increase the overall number of people who play video games?  How will they appeal to people who have never been interested in ‘gaming’?   

   Does Game Violence Make Teens Aggressive?
1) As video games become more realistic, do they have more of a negative affect on brain function or is the realistic aspect not relevant?
2) When the article reports that MRI scans show that video games with violent content have a negative effect on the brain, what is meant by a negative effect?
3) Is there a different effect from violent video games versus violent movies and TV because while playing a video game, the one is actively participating in violent behavior and gets rewarded or penalized for the actions accordingly?




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